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My dream is to be a groundbreaking Game  Designer and Developer, pushing the boundaries of innovation worldwide. To set out on this path, I immersed myself in the intricacies of computers and programming languages. My love for video games has been with me since childhood, driving me to explore game development by tweaking existing games.

In 2012, I took a crucial step into the world of game engines, starting with Gamer Maker 8.0 by YoYoGames. The outcome was Bugs Smash, my first creation. In this game, players confront various creatures to achieve high scores. The joy of bringing my vision to life in my very first video game was immense, regardless of its size or complexity.

I introduced Bugs Smash to the world in 2013, marking the beginning of my programming journey. At the age of 10, I began refining my skills in my initial programming language—C#.

Gabe Newell wisely observed, "The Programmers of tomorrow are the Wizards of the Future. You’re going to look like you have magic powers compared to everybody else." Initially, this quote puzzled me, but as my programming proficiency grew, its profound meaning became clear. Today, equipped with the knowledge and skills I've gained, I am ready to create games that far exceed my humble first project—crafted without the aid of any programming language. The real magic, it seems, lies in the power of code and understanding the logic behind it.

In 2014, I made 12 small games and learned the whole C# language in just six months. I started using a cool software called Unity 4 to create games. In 2015, I developed my first game, "Rebels Fights."

I didn't stop there—I also learned other programming languages like vb.NET, C++,
C and Python. I also tried learning new and different game engines like Construct 2/3, Game Maker Studio, Cry engine, RPG Maker, etc. Besides coding, I dived into making music, game art, and UI to make my video game graphics look better. But it wasn't just about programming. I explored 3D modeling, 3D character design, 2D character design, 2D pixel art, and 3D pixel art in game development. 

I'm still learning a lot, especially about game development. The experiences and games I made when I was younger are like helpful guides on my journey. There's more to learn, and each day brings new chances to grow in the exciting world of game development.
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